
A city-state tries to predict its future. Its inhabitants are haunted by the catastrophes it imagines.
DOOMS is Filipp Groubnov’s installation about fear, prediction and power. Inside the Tower, possible futures escape the servers and become visions. The characters respond through conversations, alliances, withdrawal and unrest.
I developed the AI systems and led game development, bringing memory, perception and dialogue together with procedural behaviours. The simulation runs on local infrastructure inside the exhibition.
- My contribution
- AI system development
Lead game development - Artist
- Filipp Groubnov
- Exhibition
- Josilda da Conceição Project Space, Amsterdam
9–25 October 2026 - Documentation
- Jonathan de Waart

